![]() In addition, they often speak the tongues of other lawful evil creatures.Ĭombat: The beholder has different Armor Classes for different parts of their body. The globular body of the beholder and its kin is supported by levitation, allowing it to float slowly about as it wills.īeholders and beholder-kin are usually solitary creatures, but there are reports of large communities of them surviving deep beneath the earth and in the void between the stars, under the dominion of hive mothers.All beholders speak their own language, which is also understood by all beholder-kin. The most extreme of these creatures are called beholder abominations. These creatures are related in manners familial and arcane to the traditional beholders, and share a number of features, including the deadly magical nature of their eyes. Among adventurers, beholders are known as deadly adversaries.Įqually deadly are a number of variant creatures known collectively as beholder-kin, including radical and related creatures, and an undead variety. This creature, also called the sphere of many eyes or the eye tyrant, appears as a large orb dominated by a central eye and a large toothy maw, has 10 smaller eyes on stalks sprouting from the top of the orb. ISBN 0-7869-3693-2.Beholder and Beholder-kin I (Monstrous Manual) Drizzt Do'Urden's Guide to the Underdark. Lords of Madness: The Book of Aberrations. ![]() ↑ Richard Baker, James Jacobs, and Steve Winter (April 2005).↑ 2.0 2.1 2.2 Richard Baker, James Jacobs, and Steve Winter (April 2005).↑ Skip Williams, Jonathan Tweet, Monte Cook (July 2003).Neverwinter Nights: Tyrants of the Moonsea References.Notable elder orbs Īppendix Appearances Video games Baldur's Gate II: Shadows of Amn They preferred to use the death tyrants to do their dirty work for them, including fighting enemies. ![]() Įlder orbs were able to control death tyrants with their magic, as well as create them. Some learned to cast spells without cheap components, but they generally had a penchant to choose spells without material components to learn. What was a problem for them was the casting of spells with material components. They were born with sorcerous powers and could also substitute the somatic components of a spell with their eyestalks. Combat Įlder orbs were powerful spellcasters, although they were restricted to verbal spells that they developed on their own or stole from others. Compared to other beholders, an elder orb was big and strong but also less agile. From some point onwards, an elder orb stopped growing physically weaker from age and continued to live on forever until it suffered a violent death. The differences became apparent with very advanced age. They were born like any other beholder and were- apart from inborn sorcerous abilities -indistinguishable from others. It was believed that elder orb brains could be used to create great spells and magical items. The elder orb's body itself had a high level of magic resistance and could easily see through most illusions. Ecology Įlder orbs ate less food than other beholders and thus were able to tolerate more foods, including poison. ![]() Society Įlder orbs were generally the councilors or leaders of the beholder faction they lived in. They lost their eyes over time, being unable to regenerate them, but gained wizardly powers instead. Elder orbs were between 4 to 6 feet (1.2 to 1.8 meters). ![]()
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